Wednesday, 6 January 2016

Painting Victorian Police

Range: Artizan Designs - Thriling Tales, Long Arm of the Law

Ello, ello, ello! What do we 'ave 'ere then?

I'm really please to be involved in Project Cornelius. Helping with play testing and artwork, and also my favourite part, figure painting. We are fortunate to have several excellent miniature companies supporting the project and allowing us to feature their models. Which leads me onto my first article. I painted these brilliant Victorian Bobbies for a Cornelius display at Nottingham Comic Con last October.

I enjoyed painting these chaps immensely and what follows is a step by step breakdown of how I went about doing so.

Step 1
Starting from a black undercoat, I painted in the flesh areas with Vallejo Heavy Sienna. This gives a good base and helps to shade the face later on.

Step 2
Paint on the flesh areas with Vallejo Heavy Skintone leaving the previous coat of Sienna to show in the recesses between the fingers, around the eyes and around the edge of the face.

Step 3
Paint a thinned coat of Heavy Charcoal in and around the eye sockets. To shade and help the eyes standout from under the brim of the helmet.

Step 4
Wash the areas of flesh with GW Reikland Flesh shade to bring all the base shades together.

Step 5
When the wash is dry, Paint the pupils of the eyes in white and a dot of black for the retina. Use more Heavy Charcoal to tidy up around the shape of the eye.

Step 6
Highlight the face and hands Heavy Skintone. Add further highlights by adding small amounts of Heavy orange and white to the Heavy Skintone. You my want to add in a little red to make the officers cheeks ruddy.

Step 7
Next paint the hair and facial hair a colour of your choice and paint in the helmet strap and belt in Vallejo Leather Brown, highlighted with English Uniform Brown.
Edge highlight the leather areas by adding dark sand to the English Uniform.

Step 8
Using thinned layers of GW Mordian Blue (now Macragge Blue) build up colour on the uniform. We don't want it to be too blue though, so concentrate building up colour on areas that would be highlighted, top of arms, hemet, creases in the trousers, pockets etc.

Step 9
Add a further highlight to any raised edges on the uniform using thinned Vallejo Heavy Blue.

Step 10
Paint the helmet badge in GW Leadbelcher then wash with GW Nuln oil. Paint the buttons using GW Ironbreaker.

Step 11
Pistols are painted black and highlighted with Black Grey and further highlighted with Neutral Grey.

Give the figures and good coating with a matt varnish of your choice and base them up to your preference. Mike used green stuff to sculpt in a paving slab surface on these figures.

Your Bobbies are now ready to clean up the foggy streets of old London town!

Sunday, 15 November 2015


Over the next few weeks we will be showing you the miniatures being used in the development of the game. Some of the miniatures are being designed and sculpted by myself and I can't wait to get those up for all to see. As well as these we will be using some fantastic models by some other awesome British manufacturers. Below are links to the manufacturers we are using so far. 
It has always been the intention to use a lot of existing miniatures for 'Rise of the Zombots' This is in part because I want to share the myriad of fantastic stuff that's out there already, but also because I like the idea of not being tied down to a 'you must buy my models or you can't play' mentality. Basically it's nice to have options as I'm sure a lot of you modellers and gamers out there will understand.

Monday, 9 November 2015

Who Is Cornelius Blow

Over the next few weeks I will be sharing bits and pieces with you that will hopefully give you an insight into the world of 'Project Cornelius'. This will include everything from character backgrounds to current designs and illustrations. 

So what better place to start than the titular character of both the comic and the game himself 'Cornelius Blow' So who is he?? 

Cornelius Milton Blow is a British scientist and professor in Anthropology and Pathology at the Prince Albert University. Using principles derived from such greats as Galvani and Volta he has devoted much of his career into the study of electrical stimulus on living tissue. In particular how it reacts with damaged and diseased flesh. 

He is a man of truth and knowledge who passionately believes good can be done through science to the betterment of all mankind.

As events unfold he is drawn into a very different world by an organisation called the Bastion but more about them another time.

Sunday, 8 November 2015

Steady Update

Over the last week or so things have been busy behind the scenes here working on different pieces of artwork , rules and all manner of bits and pieces. Unfortunately many of these aren't particularly exciting as yet so haven't been shared with the rest of you. Do not fear however as there are many exciting things on the horizon.

On a plus note I have resurrected the old facebook page so you can all check in on things that way. I will also be using it to run some Rise of the Zombots give-aways in the not too distant future. Click on the image below to be taken to the facebook page and please like away so you can be kept up to date.

Friday, 23 October 2015

Ready for Tomorrow

I've finally got my little display ready for Nottingham Comic Con tomorrow. 

Sadly not managed to get some of things finished I wanted to like this guy

Not saying he's a big zombot but that's a 28mm model by his foot!!

Anyway It's time to get my lunch box ready then an early night. Hopefully see some of you in Nottingham. :-)

Thursday, 22 October 2015

Prep for Nottingham

I've managed to get some bits back from the printers today ready for Nottingham Comic Con on Saturday. Here are the first test floor sections and blank cards. I'll update you with the display tomorrow. 

Monday, 19 October 2015

Game Cards

Busy prepping everything ready for Nottingham Comic Con on Saturday and thought I'd share these with you. These are prototypes for the card backs used in 'Rise of the Zombots' Ill be getting a few of these printed up so I can mock up the game.